| Set: |
Teenage Mutant Ninja Turtles |
| Type: |
Legendary Creature — Bat Mutant |
| Rarity: |
Uncommon |
| Cost: |
{1}{R} |
Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn.
Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn.
Tell me, Screwloose, aren't we good? Mmhm. So, wouldn't that make them evil? Right!